SQUARELAND 2.0: A flexible and realistic virtual environment for investigating cognitive processes in human wayfinding

Thomas HintereckerJustus Liebig University, Giessen, Germany
Florian RöserJustus Liebig University, Giessen, Germany
Marianne StrickrodtJustus Liebig University, Giessen, Germany
Kai HamburgerJustus Liebig University, Giessen, Germany

Abstract

We introduce the new version of our virtual environment (VE) SQUARELAND. As its predecessor it enables researchers to create human wayfinding experiments with variations in route length and complexity, as well as in the availability of route information and landmarks. A newly developed aspect is that test participants can be given active movement control. Now it also is much easier to create experiments in which participants are passively moved through the virtual environment. SQUARELAND 2.0 comes as a standalone executable file with easy setup controls. It was programmed in the game engine Unity (Unity Technologies©) and is licensed under the General Public License (GNU). It is highly adjustable and usable for many research questions in spatial cognition science.

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SQUARELAND 2.0: A flexible and realistic virtual environment for investigating cognitive processes in human wayfinding (290 KB)



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